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Grades 2 to 96-week semester
Math 101: Mission Control for youth learners
Mission Control answers a real, documented gap in Ontario math results rather than adding generic enrichment. Recent EQAO results show many students are not meeting the provincial math standard, and afterschool math programming has a measurable track record against exactly this problem. It is built to go where school does not: reasoning, strategy, and problems worth arguing about.

Inside the program
What this program looks like
- Two levels: Cadets in grades 2 to 5, Commanders in grade 6 and up
- Cadets: logic puzzles, pattern recognition, math in games, and beginner financial literacy
- Commanders: probability, percentages, compound interest, and team problem sets
- Competition style timed challenges that reward strategy, not memorization
Outcomes
What learners take away
- Stronger reasoning and applied problem solving
- Confidence tackling open ended, worth arguing about problems
- Math skills that reach beyond the school curriculum
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Other paths learners often explore next.
Grades 2 to 9
Coding 101: Code Crew
Every learner builds something real they can show off. Cadets ship a playable Roblox game, and Commanders build a working mobile app.
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Grades 2 to 9
AI Project Lab
Learners come to understand AI, not just use it. They build prompt literacy, learn to spot bias and errors, and finish with a hands on AI project.
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